06 May 2011
I’ve been puzzling on how best to organise some code I need to write - the code that handles clouds. I’ve banged my head against the problem without coming up with a satisfactory solution, so I decided the best course of action was to take a break. Get away from the blank text editor that was taunting me.
I shuffled through my photographs of my last visit to the Caribbean, then painted some clouds based on the weather I had enjoyed. All very enjoyable procrastination - and then suddenly it stopped being procrastination as an epiphany struck my brain. So, a big “thank you” goes out to my subconscious for solving my coding problem while I enjoyed myself elsewhere.
04 April 2011
The above image is the result of my new sprite class on the Night Monster, but without the settings quite correct.
12 February 2011
Just implemented a bunch of new features over the past two days. Plagues being one of them.
05 February 2011
Up until now I’ve kept my game an open secret, letting only close friends & family see (and play) it. But there comes a time when all children must find their own path out in the wide world. And so with pride, and some trepidation, I’m proud to present my first screenshot.