28 November 2011
It’s been an exciting couple of weeks as I rev up to the release of Sin or Win. Last week I attended the DIG conference to present the game. The evening was fascinating and there was a lot of buzz going around about Sin or Win. Great feedback too, which was very positive. Toxic Blob's booth was in the middle of the exhibition space, so I had my two big posters showing both the sinning and winning game-play in action. Before long my space was thronged with people milling round (luckily we were right by the bar!), asking questions and most importantly playing the game with anticipation. Players were really getting into the fast paced action and loving the “sin" or “win" aspect of the game. The mayor of London played. At the conference dinner speech later he shared with everyone that he, like most politicians, was a sinner! Which got a few chortles. He got the highest sinner score of the evening, incidentally. Since then I’ve been fine tuning details and polishing the interface. I can’t believe Sin or Win is soon to be released.
With all the excitement of baby sitters and blue-tack for posters, I forgot my camera. So these are the posters on the floor at Toxic Blob HQ.
15 November 2011
I’m super excited to be bringing Sin or Win to DIG this year. We’ll be there with a playable preview on Wednesday 16th from 5pm to 7pm. So come hang out and get hands-on with Sin or Win. And if you’re interested in game design, development or the Unity game engine please stop by with your questions. I’ll try to help.
I would have loved to attend the whole conference as there looks to be some great speakers and events, but someone has to stay back and finish up Sin or Win.
I also had two posters printed up for the event. And I’m very pleased with how they turned out. I don’t tend to work in print, so was astonished to see how big 24”x36” really is. That’s 5574cm2 of Sin or Win glossy goodness!
Thanks to Greg Picken of Gamer Pops for inviting me to DIG.
05 August 2011
27 May 2011
Last night I met up with a few fellow gamers in the London game scene - from Games Day Podcast, GamerPops amongst others. We ate tasty wings, metre long hotdogs, and talked games. We speculated on what Nintendo might actually announce at E3, and what else we were looking forward to hearing and seeing from there.
I also brought my iPad, and for the first time shared my game publicly.
Prior to yesterday the game was still in alpha. Yesterday was my beta milestone! So I was nervous going into the evening.... But, after a long hard week of coding, my game was well received! For being a single indie developer alone in a room with a computer and a vision of a game, my first outing was exhilarting and the feedback I got was fantastic. I feel very motivated and eager to get this game out very soon. It’s been an exciting week.